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Noob Tower Defense Beginner Guide

Updated: 2026-05-02 For: brand-new players, first 10 minutes

First 10 minutes

  1. Finish the tutorial. The Settings menu only appears on the left side after you complete it — and you need that menu to redeem codes.
  2. Redeem all currently active codes. See the codes page for the verified list.
  3. Pick Easy mode. Easy is meant for new players; Hard mode requires Marksmen + Minigunner + Farms — not a starter loadout.
  4. Place a starter unit at a turn early in the path. Slimegunner / 1x1x1x1 / Mod are all valid starters.
  5. Add a Farm early — before the wave economy outscales you. Skipping Farms is the single biggest run-killer.

Best early upgrades

Upgrade your starter once before placing a second tower. After your first Farm is paid for, prioritize:

  • Range upgrade on the path corner. A unit at a corner with range covers more wave-time than two flat-line units.
  • Damage upgrade on your DPS once you swap to a Hacker / Railgunner.
  • Farm upgrades before any new unit. Farms compound — extra units do not.

How to spend gems and cash

Cash is wave currency. Gems are persistent. Different rules:

Currency Spend on Do not spend on
Cash (in-wave) First Farm early, then your DPS upgrades, then a second Farm if the map is long. A second DPS unit before the first one is upgraded.
Gems (persistent) S-tier DPS unlocks (Juggernaut, King) when they become obtainable. Cosmetics or starter unit re-rolls; you already have viable starters.

Common mistakes

  • Skipping Farms. The single biggest reason runs collapse on wave 15+.
  • Building 4 starter towers. One upgraded DPS plus one support beats four un-upgraded starters.
  • Spending gems on the first DPS you unlock. Save until at least an A-tier (Hacker / Railgunner) is in reach.
  • Ignoring supports. Veteran and Musician multiply your DPS output. Without one, late-wave DPS feels flat.
  • Typing codes wrong. Codes are case-sensitive (UPD2, not upd2). See the codes page.

When to change units

Use this swap chart as a phase guide. None of our cited sources publish exact wave breakpoints — the wave ranges below are community ballpark guidance.

Phase Rough wave Loadout shape
Opening early 1× starter (Slimegunner / 1x1x1x1 / Mod), nothing else
Economy before mid Add 1× Farm, upgrade starter once
Mid mid Replace starter with Hacker or Railgunner. Add 1× support (Veteran / Musician)
Late late Swap to Juggernaut or King as carry once available. Add a second Farm if wave length allows.

Beginner FAQ

Which unit should I start with as a beginner?

Slimegunner, 1x1x1x1 or Mod. All three are best-starter picks per Destructoid and Moyens.net.

Should I spend gems on the first carry I see?

No. Save gems until an S-tier DPS (Juggernaut or King) is obtainable.

When do I add Farms?

Early — before late-wave health pools outscale starter DPS damage. Community videos place it anywhere from wave 3 to wave 7 depending on map and difficulty. Without Farms you cannot scale.